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2015-03-12 17:38 | Lable: 3D Modeling |
Anime Character 3D Modeling 进度记录

Anime Character 3D Modeling 进度记录


03-12,跟着 Anime Character 3D Modeling Tutorial II 总算把头发做完了,建模进度16/40,好漫长,开工日期03-07。
anime_tutorial_ii_16_1

anime_tutorial_ii_16_2

03-12,进度17/40,做完头颈和耳朵:
anime_tutorial_ii_17

03-13,18/40,Base hand:
anime_tutorial_ii_19

03-15,26/40,简单纹理:
anime_tutorial_ii_26

03-16,25/40,这里有个坑,身体的拓扑要修改一下,否则和大腿接不上。之前也改过,但不太好干脆重新改再雕刻。
anime_tutorial_ii_25

03-17,27/40,裤子:
anime_tutorial_ii_27

03-21,30/40,衣服的拓扑,都是手动的,太有耐心了:
anime_tutorial_ii_30

03-21,之前没注意到一个问题,为什么都用quad而不用triangle,搜索了一下,是因为triangle在动画或细分时会失真:Modeling with Quads or Triangles - What Should I Use?Why should triangle meshes be avoided for character animation?。在之前的大腿屁股重新拓扑中用了一点三角,看来犯了错误,不过还好这几个三角在modifier apply之后都变四边形了。

03-21,32/40,衣服做好了,不过没有像原作者那样做成边缘有高低的:
anime_tutorial_ii_32

03-23,34/40,裤子OK,建模部分还剩外套、围巾和鞋子:
anime_tutorial_ii_34

03-25,35/40,外套一部分:
anime_tutorial_ii_35

03-26,37/40,外套基本OK,感觉自己像个裁缝。有个微小错误,作者在两侧拓扑衣缝时多了一个五边形,此时Mesh状态为 Verts:0/777 | Edges:0/1520 | Faces:0/725 | Tris:1452。
anime_tutorial_ii_37

03-27,38/40,手套,手指做的太细了,修改了一点,改起来比较困难,考虑是不是重做:
anime_tutorial_ii_38

03-28,40/40,鞋子完成,基本建模都好了,接下来需要调整下颜色:
anime_tutorial_ii_40

目前全身:
anime_tutorial_ii_40_2

Last modified: 2021-01-29 17:37:03
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